The keyboard is connected to a numbered action bar where you can use special skills and items, as well as use hotkeys that perform various functions. You use your mouse to direct your ship, aim your turrets, and fire your basic weapon. On one hand the game offers straightforward action in the way of flying and shooting, this portion of the game is easy enough to grasp. At first it’s all a bit overwhelming to take in, and for the first couple of hours you will be bombarded by tutorial texts that sing the litany of the game’s structure. It’s certainly beautiful the ship and structure models are filled with fantastic detail and have a significant weight to them, and the boundless void that is outer space is painted with glowing stars, cloudy nebulas, fields of asteroids, wormholes, space stations, planets, and other ships zooming about. I didn’t know what to make of the game initially. That’s representative of the overarching experience in Starpoint Gemini 2, as often you will be marching through familiar territory, both visually and within the gameplay itself, but the moments when the game throws something new at you, be it a new mission or a new ship, it’s very exciting. But when you do see something unique and interesting, it’s usually enough to leave you wide-eyed and slack-jawed. Exploring space is an endeavor for the patient there’s a vast amount of area to cover and the scenery doesn’t change very often.
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